BUSINESS-PLAYING AS AN INTERACTIVE FORM OF FOREIGN LANGUAGE LEARNING IN THE CONTEXT OF HIGHER ENGINEERING EDUCATION
PDF

Keywords

foreign language teaching
business game
engineering university
сase-technology
students’ independent work

How to Cite

Bryntseva, O., & A., P. . (2023). BUSINESS-PLAYING AS AN INTERACTIVE FORM OF FOREIGN LANGUAGE LEARNING IN THE CONTEXT OF HIGHER ENGINEERING EDUCATION. Problems of Engineer-Pedagogical Education, (78). https://doi.org/10.32820/2074-8922-2023-78-23-28

Abstract

The article is devoted to the issues of business games creation and implementation in the process of
teaching a professionally oriented foreign language at engineering universities. It has been determined that in
the context of teaching a foreign language to engineering students, a business game develops foreign
language communication skills, thus forming not only professional competence, but also communicative
competence; it reproduces the subject and social content of students' future professional activities, forms a
system of relations typical for specialists in the relevant field. Therefore, in the learning process through
business games, students provide substantive content to foreign language communication, integrate their
professional skills into foreign language skills, master the ability to build social relationships, learn to
overcome conflict situations and respond adequately to changing circumstances.
The article presents an example of the methodological development of the business game "Innovations
in the Energy Sector", which was tested at the Department of Foreign Language Training, European
Integration and International Cooperation in partnership with the Department of Automation, Metrology and
Energy Efficient Technologies (UEPA, Kharkiv). The experience of using business games in the process of
foreign language learning at an engineering university allowed the authors to identify their specific features:
using special didactic, methodological and technical support; careful preparation of speech materials;
activation of students' independent work at the preparatory stage; selection of tasks in such a way as to
stimulate independent training in business games not only to master new foreign language vocabulary
(including terminology), but also to model various styles of speech (including terminology).
The article concludes as follows: using game-based learning increases students' motivation to learn
foreign languages and cultures, prepares them for practical foreign language skills in real life and in their
future professional activities.

https://doi.org/10.32820/2074-8922-2023-78-23-28
PDF
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Copyright (c) 2023 Problems of Engineer-Pedagogical Education